Assignment Instructions Instructions: Make sure you go to this weeks chapter lesson for more guidance. This assignment involves using

Assignment Instructions
Instructions:
* Make sure you go to this weeks chapter lesson for more guidance.
This assignment involves using arrays and the Math method. Random numbers can be generated using the Math.random() method returning a double type number between 0.0 and 1.0. The Math.ceil() method can be used to round numbers up in a range from 1 to 10.
Writer a program using Math.random() and Math.ceil() to generate a series of four random numbers within a range from 1 to 99 which can be used as selections in a lottery numbers of that range.
Save
the code in jGRASP, then save it in c:
myjava and run it.
/*******************
Name:
Date:
Notes:
*******************/
public class LottoWinner
{
public static void main(String[] args)
{
int[]
while ()
{
int n = (int) Math.ceil(Math.random() * 99);
if(a[0] == 0) a[0] = n;
else if…
else if….
else if…
}
System.out.print(Winning Numbers are: );
for(int i = 0; i < 4; i++)
{
System.out.print
}
}
Make sure that you include all source codes and the compiled codes into
W6_firstname_lastname.zip.
You must leave me a note in the Submitted Text area on how to compile and run your code.
Requirements
Points Available
Assignment details in a comment block (flowerbox)
10
Core application as described in the assignment requirement
60
Print function used to correctly to print the solution to the assignment
20
Code is commented and application name is submitted
as requested
10
Total
100

 

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